The full pipeline,
or the part
you need.

We've been embedded in AA and indie productions for ten years. We know what the handoff problems look like — and we built our whole model around preventing them.

Plug us in end-to-end, or at any specific stage. Indie, AA, or AAA — we adapt to where you are and what you need.

Unity Unreal Engine Indie · AA · AAA Modular Rigging Facial Mocap
01

Character
Pipeline.

Where most engagements start. From first concept sketch to a fully integrated, animated character in your engine — or plug us in at any single stage. Modular rigging, facial mocap, and animation-ready output that lands in your build.

Modular Rigging Facial Mocap Unity Unreal Pipeline Leadership

Flexible engagement — end-to-end pipeline leadership, or step in at any stage: model to rig, rig to animation, animation through engine integration.

Pipeline — click to expand

01 Concept Art

Character design, style guides, expression sheets, and visual development. Cohesive identity aligned with your art direction.

Character DesignStyle GuideExpression SheetsKey Art
02 3D Modeling

High and low poly modeling optimized for your target platform. Game-ready topology, UV mapping, and LOD setup for Unity or Unreal.

High/Low PolyUV MappingLOD SetupPlatform Optimization
03 Rigging

Modular rig systems built for scalability across large character casts. Facial rig setups for mocap and blend shape workflows.

Modular RiggingFacial RigsBlend ShapesIK/FK Systems
04 Animation

Full animation suites — locomotion, combat, emotes, expressions, and cutscene performance. Mocap integration and cleanup.

LocomotionCombatEmotesMocap CleanupFacial
05 Engine Integration

Asset setup, animation state machines, blend trees, and in-engine testing in Unity or Unreal. We stay in until it's working right.

UnityUnrealState MachinesBlend TreesQA

Character animation — Next Stop Nowhere

Character expression — Next Stop Nowhere

Character rig — Next Stop Nowhere

02

Gameplay Animation
Systems.

Where we really shine. The full real-time animation ecosystem that makes characters feel alive in-engine — locomotion, controller work, NPC behavior, expressive emotes, and in-engine cinematic storytelling. Deep, opinionated, and battle-tested across a decade of shipped titles.

Real-Time Engine-Native Mocap Cleanup Cinematic Direction Unity & Unreal

Flexible engagement — full animation ecosystem, or focused systems: locomotion only, emote suites, or cinematic production as a standalone scope.

Pipeline — click to expand

01 Character Controller

Responsive, game-feel-forward controller systems. We work with your gameplay programmer to define the animation side of movement.

Movement SystemGame FeelAnimator Integration
02 Locomotion

Full locomotion sets — walk, run, sprint, strafe, jump, land, transitions. Procedural blending and root motion setups.

Walk/Run/SprintRoot MotionProcedural BlendingTransitions
03 NPC Behavior

Animation support for NPC AI states — idle cycles, awareness, reactions, and crowd behaviors tied to AI system requirements.

Idle CyclesReactionsCrowd SystemsAI-Driven States
04 Emotes & Expressions

Expressive character animation suites for multiplayer, narrative, and social gameplay. Full expression sheets and facial animation.

Emote SuitesFacial ExpressionsSocial AnimationsLip Sync
05 In-Engine Cinematics

Storyboarding through final in-engine implementation. Real-time cinematics, in-game cutscenes, and narrative gameplay moments.

StoryboardingCamera AnimationSequencer / TimelineCinematic Direction

Character reactions — Afterparty

Emotes & expressions — Afterparty

03

World & Visual
Production.

When you need more than animation. We cover the full visual layer that wraps your game world — 2D concept and IP development through 3D environments, level art, and in-engine lighting. End-to-end, or any single slice.

2D Concept Art 3D Environments Level Art In-Engine Lighting IP Development Narrative Design

Flexible engagement — full visual production from scratch, or targeted support: concept art only, environment art, lighting passes, or narrative & IP development as a standalone.

Pipeline — click to expand

01 IP & Narrative Development

Character bibles, world lore, story arc design, and thematic tone documents. The emotional and narrative foundation of your game world.

Character BiblesLore DesignStory ArcsPitch Materials
02 2D Concept Art

Environment concepts, key art, atmospheric paintings, and prop design. Style-guide aligned and ready for 3D handoff.

Environment ConceptsKey LocationsProp DesignMood Boards
03 3D Environment Art

Game-ready 3D environments built for your engine. Modular asset kits, hero locations, and world-space set dressing.

Modular KitsHero EnvironmentsSet DressingOptimization
04 Level Art & Design

Level layout, environmental storytelling, pacing design, and player guidance. Narrative integrated into space.

Level LayoutEnvironmental StorytellingPlayer GuidancePacing
05 In-Engine Lighting & Polish

Lighting passes, post-processing, atmospheric polish, and final performance optimization in Unity or Unreal.

Real-Time LightingPost-ProcessingAtmospherePerformance

Environment & lighting — The Foglands

World & narrative — Sky Strikers

Experimental · Limited Slots

Indie partnership prototyping.

An experimental side of our business. We partner with design- and engineering-led indie teams who already own the foundation but need a senior creative pod to bring it to life.

We don't usually take revenue-share work — but for the right indie team, where engineering and design are already underway and what's missing is the creative layer that makes the world feel real, we'll partner on backend terms.

Minimal upfront cost in exchange for a backend percentage. Senior animation, character pipeline, environment art, and full visual production for projects we believe in.

Revenue Share Backend Percentage Indie · Pre-Production Limited Slots / Year

Best fit: a strong gameplay foundation, design ownership, and a tight team that just needs the visual layer to come together fast. Availability is extremely limited and depends on aesthetic fit.

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