Services
We've been embedded in AA and indie productions for ten years. We know what the handoff problems look like — and we built our whole model around preventing them.
Plug us in end-to-end, or at any specific stage. Indie, AA, or AAA — we adapt to where you are and what you need.
Where most engagements start. From first concept sketch to a fully integrated, animated character in your engine — or plug us in at any single stage. Modular rigging, facial mocap, and animation-ready output that lands in your build.
Flexible engagement — end-to-end pipeline leadership, or step in at any stage: model to rig, rig to animation, animation through engine integration.
Pipeline — click to expand
Character design, style guides, expression sheets, and visual development. Cohesive identity aligned with your art direction.
High and low poly modeling optimized for your target platform. Game-ready topology, UV mapping, and LOD setup for Unity or Unreal.
Modular rig systems built for scalability across large character casts. Facial rig setups for mocap and blend shape workflows.
Full animation suites — locomotion, combat, emotes, expressions, and cutscene performance. Mocap integration and cleanup.
Asset setup, animation state machines, blend trees, and in-engine testing in Unity or Unreal. We stay in until it's working right.
Character animation — Next Stop Nowhere
Character expression — Next Stop Nowhere
Character rig — Next Stop Nowhere
Where we really shine. The full real-time animation ecosystem that makes characters feel alive in-engine — locomotion, controller work, NPC behavior, expressive emotes, and in-engine cinematic storytelling. Deep, opinionated, and battle-tested across a decade of shipped titles.
Flexible engagement — full animation ecosystem, or focused systems: locomotion only, emote suites, or cinematic production as a standalone scope.
Pipeline — click to expand
Responsive, game-feel-forward controller systems. We work with your gameplay programmer to define the animation side of movement.
Full locomotion sets — walk, run, sprint, strafe, jump, land, transitions. Procedural blending and root motion setups.
Animation support for NPC AI states — idle cycles, awareness, reactions, and crowd behaviors tied to AI system requirements.
Expressive character animation suites for multiplayer, narrative, and social gameplay. Full expression sheets and facial animation.
Storyboarding through final in-engine implementation. Real-time cinematics, in-game cutscenes, and narrative gameplay moments.
Character reactions — Afterparty
Emotes & expressions — Afterparty
When you need more than animation. We cover the full visual layer that wraps your game world — 2D concept and IP development through 3D environments, level art, and in-engine lighting. End-to-end, or any single slice.
Flexible engagement — full visual production from scratch, or targeted support: concept art only, environment art, lighting passes, or narrative & IP development as a standalone.
Pipeline — click to expand
Character bibles, world lore, story arc design, and thematic tone documents. The emotional and narrative foundation of your game world.
Environment concepts, key art, atmospheric paintings, and prop design. Style-guide aligned and ready for 3D handoff.
Game-ready 3D environments built for your engine. Modular asset kits, hero locations, and world-space set dressing.
Level layout, environmental storytelling, pacing design, and player guidance. Narrative integrated into space.
Lighting passes, post-processing, atmospheric polish, and final performance optimization in Unity or Unreal.
Environment & lighting — The Foglands
World & narrative — Sky Strikers
An experimental side of our business. We partner with design- and engineering-led indie teams who already own the foundation but need a senior creative pod to bring it to life.
We don't usually take revenue-share work — but for the right indie team, where engineering and design are already underway and what's missing is the creative layer that makes the world feel real, we'll partner on backend terms.
Minimal upfront cost in exchange for a backend percentage. Senior animation, character pipeline, environment art, and full visual production for projects we believe in.
Best fit: a strong gameplay foundation, design ownership, and a tight team that just needs the visual layer to come together fast. Availability is extremely limited and depends on aesthetic fit.
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